Suika Game Fruit Chain Guide — Full Evolution Table & Merge Tips

May 18, 2026

Suika Game — Complete Fruit Evolution Chain

Every player eventually wants to know the fruit chain — what merges into what, and in what order. Here's the full breakdown, plus the strategy behind it.


The Complete Fruit Evolution Chain

Two identical fruits merge into the next fruit in the chain:

Cherry → Strawberry → Grape → Orange → Persimmon
→ Pear → Apple → Melon → Watermelon
RankFruitPointsMerge From
1Cherry1— (always starting fruit)
2Strawberry2Cherry + Cherry
3Grape3Strawberry + Strawberry
4Orange4Grape + Grape
5Persimmon5Orange + Orange
6Pear6Persimmon + Persimmon
7Apple7Pear + Pear
8Melon8Apple + Apple
9Watermelon9+Melon + Melon

Note: Some versions call level 5 "Apple" instead of "Persimmon." The merge order is the same across all versions.


Visual Size Reference

Fruit sizes — Cherry (smallest) to Watermelon (largest)

🍒
Cherry
Level 1
🍓
Strawberry
Level 2
🍇
Grape
Level 3
🍊
Orange
Level 4
🍎
Persimmon
Level 5
🍐
Pear
Level 6
🍑
Peach
Level 7
🍈
Melon
Level 8
🍉
Watermelon
Level 9 — Goal

The 4 Principles of Smart Merging

Only identical fruits merge

This sounds obvious but it's the most violated rule. Cherry + Strawberry = nothing. They have to be the same fruit. Always.

Big fruits go in the center

Large fruits (Melon, Apple) have big hitboxes and roll unpredictably. Drop them in the center of the container — that's where they'll most likely roll into a matching partner.

Build layers, not piles

Instead of dropping randomly, aim for organized layers: smaller fruits on top, larger fruits settled at the bottom. This makes merges happen naturally as fruits fall.

Set up chain reactions

The highest scores come from cascades — one merge causes fruits to shift, which triggers another merge, which triggers another. Place pairs of the same fruit near each other so when one pair merges, the freed space makes other fruits roll into new pairs.


Common Mistakes

Dropping at the edges. Edge drops create dead zones where fruits get stuck against walls. Always aim center.

Ignoring the next-fruit preview. If a large fruit is coming, don't waste your drop on a small merge right now. Hold off.

Rushing drops. The game has no timer. A rushed drop creates a messy stack that ends your game early.

Trying to bounce fruits. Physics is random. Don't try to bank on a bounce — place fruits exactly where you want them.


The "Big Drop" Technique

Once you're comfortable with basics:

  1. Build up medium fruits (Orange to Pear level) in the corners
  2. Clear the center completely
  3. Drop your largest available fruit right down the middle
  4. Watch it roll toward another large fruit on the opposite side
  5. The merge creates a cascade

Large fruits roll farther than small ones. Use that.


Variants — Do They Have the Same Chain?

VariantChain
Suika Game (Original)Standard 9-fruit chain
Suika Game PlanetChain extends beyond Watermelon
Suika Game ReverseInverted — start big, end small
Suika Game Persimmon OnlyOnly Persimmons — spatial challenge only

Quick Reference Card

Cherry + Cherry = Strawberry
Strawberry + Strawberry = Grape
Grape + Grape = Orange
Orange + Orange = Persimmon
Persimmon + Persimmon = Pear
Pear + Pear = Apple (Large)
Apple + Apple = Melon
Melon + Melon = Watermelon

Play Now

The best way to learn the chain is to play. Every session teaches you something new.

GeometryDashJA

GeometryDashJA